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Role description

Software Engineer

Mobius Digital logoMobius Digital
TypeFull-time
WorkplaceHybrid
SeniorityMid-level
Salary$104,000–$105,000
LocationLos Angeles, CA
Posted5/14/2026
Engineering

APPLICATION DEADLINE:
Thursday, May 28th
at 9AM Pacific Time

We are expecting a large number of applications, and we are a small team committed to reviewing every single one. We’ll be accepting applications until the above deadline, then close applications until we can process all of the first applications. If few enough applications move on to the next stages of the process, we may open up applications again, but we think that scenario is unlikely. So if you’re here and you’re interested, please apply before the deadline!

​Location

Hybrid with a few days a week in-office near Downtown Los Angeles preferred, but full-time remote within the United States (core hours 11am-4pm Pacific Time) is acceptable. Relocation support available.

Timing

Full time position starting as early as July 2026 and ideally no later than September 2026​

Compensation

  • Annual salary: $104,000 to $105,000
  • Health, dental, vision insurance
  • 401k (no company match)

Job Description

We are looking for two mid-level software engineers to join our small, tight-knit team and help us build our next project. However, we are looking for experience in a few different areas of specialization.
When applying, please indicate which specialties you’re interested in. You are welcome to express interest in more than one!

Specialties:

  • DevOps/Infrastructure
  • Audio
  • Creature/NPC AI

Please also note that Mobius does not allow the usage of Large Language Models and similar generative AI tools (e.g. ChatGPT, Claude, Copilot) as part of our work.

Core Qualifications

Regardless of specialty, all engineers at Mobius work closely with the rest of the team and are expected to contribute to the realization of a shared creative vision. We iterate quickly, playtesting as often as every two weeks, and engineers are an important part of that loop. You should be comfortable working with team members to clarify ambiguous requirements, care about the quality and maintainability of your code, and be willing to revisit and redesign the systems you make in response to changing design and playtester feedback.

Core Required Skills

Skills we expect a new hire to have already

  • Solid foundation in software engineering (data structures, algorithms, OS concepts)
  • Comfort with mathematics concepts relevant to 3D game development (algebra, 3d vectors, transformation matrices)
  • Comfort giving and receiving technical feedback (e.g. code review)
  • Experience with technical collaboration via source control
  • Ability to independently design and plan small- and medium-scope systems (such as an individual interaction or game mechanic), and collaborate on the design of larger systems (such as the game’s save system)
  • Soliciting input from appropriate stakeholders when making project decisions
  • Comfort collaborating across disciplines (design, art, audio, etc.)
  • Shows care for the context of tasks and the larger goal, versus just checking off requirements

Core Recommended Skills

Skills we expect a new hire to have already or learn within the first 6 months

  • Proficiency with C# and the Unity game engine
  • Proficiency implementing gameplay features and core systems of a video game
  • Proficiency with Git
  • Familiarity with game development pipelines and workflows
  • Familiarity with debugging and profiling tools
  • Comfort reading technical papers to implement cutting edge techniques

Core Bonus Skills

Skills we don’t require, but are worth mentioning in your cover letter and at your interview!

  • Prior work experience at a small/indie game studio
  • Shipped at least one game
  • Proficiency with C++ and low-level memory management
  • Familiarity with game physics concepts (e.g. momentum, friction, torque, integration)
  • Experience with platform certification and submission pipelines
  • Experience writing networking code
  • Experience working on a live game or service

Specialty: DevOps/Infrastructure

We are looking for an engineer to help maintain our technical infrastructure, from the physical hardware maintenance of workstations and on-premises servers to the implementation of build pipelines. An ideal candidate would have a broad knowledge of computing concepts and a passion for identifying bottlenecks in team productivity that can be solved with better tools or technology.

Required Skills

  • Security-conscious mindset
  • Deep understanding of Git
  • Deep understanding of networking concepts (DHCP, DNS, PKI, NAT, VPN)
  • Familiarity with core Windows and Linux operating system concepts
  • Familiarity with Amazon Web Services or another cloud computing platform

Recommended Skills

  • Proficiency with both Windows and Linux system administration
  • Proficiency with shell scripting (both Linux sh variants and PowerShell/Batch)
  • Familiarity with Proxmox VE or another type 1 hypervisor
  • Familiarity with VPN solutions such as OpenVPN, Tailscale, and IPSec.
  • Familiarity with build systems and build agents

Bonus Skills

  • Experience setting up automated builds of Unity projects
  • Familiarity with version control systems beyond Git
  • Familiarity with containerization (Docker, Kubernetes, etc.)
  • Developer-facing tools for Unity or integrations with other development tools
  • Maya, Blender, and/or Houdini scripting for art tools

Specialty: Audio

We are looking for an engineer with a good ear for audio who can work hand in hand with our audio designer(s) and creative director to integrate the sounds and music of the game to a high level of quality. An ideal candidate would have a background in audio engineering as well as software development, and be passionate about creating a sonic experience that is immersive and true to the world we’re building.

Required Skills

  • An ear for identifying audio issues (e.g. missing sounds, popping, stuttering/crackling, incorrect volume, incorrect spatialization)
  • Experience integrating audio middleware into a game engine (e.g. Wwise, FMOD)
  • Experience collaborating directly with audio designers and/or composers
  • Familiarity with real-time audio systems and their constraints
  • Familiarity with audio design concepts (e.g. mixing, reverb, compression)

Recommended Skills

  • Experience with audio middleware design/authoring tools (e.g. Wwise, FMOD Studio)
  • Experience writing plugins for audio middleware in C++
  • Experience with voice limiting/audio priority systems
  • Experience with audio accessibility features (e.g. visualized sound indicators, mono mixdowns, subtitle/caption systems, and audio description hooks)
  • Understanding of spatial audio and environmental audio design
  • Profiling of audio systems to meet memory and CPU performance constraints

Bonus Skills

  • Background/experience in music or audio design
  • Familiarity with DAWs
  • Familiarity with platform-specific audio APIs (XAudio2/WASAPI, CoreAudio, PS5 audio SDK)
  • Experience with adaptive/interactive music systems
  • Experience with procedural audio or DSP programming
  • Shipped or worked on a game where audio played a central role in the player experience
  • Shipped or worked on a game with a nontrivial amount of voice acting

Specialty: Creature/NPC AI

We are looking for an engineer to help make creatures and NPCs that feel alive, believable, and interesting to observe and interact with. An ideal candidate would have experience with a variety of modern game AI techniques and algorithms, as well as a love for creating environments that feel alive through interesting interactions with other lifeforms.

Required Skills

  • Experience implementing NPC behavior systems (such as behavior trees, state machines, and/or utility AI)
  • Experience with volumetric/3D pathfinding systems (navigation meshes, A*, obstacle avoidance, etc.)
  • Proficiency with animation state machines and how they interact with AI (IK, steering, etc.)

Recommended Skills

  • Proficiency with 3D vector arithmetic and algorithms
  • Familiarity with common optimization techniques for AI in games to meet frame budget requirements

Bonus Skills

  • Experience with NPC scheduling, routines, or ecology systems
  • Experience with procedural animation
  • Shipped or worked on a game featuring simulation of hundreds of creatures/NPCs
  • Shipped or worked on a game where NPC behavior is used to serve narrative or exploratory goals

Relevant archetypes

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Company info

Mobius Digital logo

Mobius Digital

At Mobius we make unique & creative games to challenge our audience. Our roots are in the Games Program at USC, where 2015 Independent Games Festival recipient of the Seamus McNally Grand Prize & Excellence in Design, Outer Wilds, and 2014's Excellence in Narrative nominee, Paralect, were developed. We are super excited to be finishing 2015 IGF winner Outer Wilds as our next project! Mobius is a small, award-winning studio that makes games we’re passionate about. We promote a healthy work environment where people can experiment in weird and wonderful ways. This causes no shortage of opportunities for learning and growth on our team. OUR CORE VALUES We are an independent game studio based in downtown Los Angeles that believes in these core values: EXPLORATION: We view games as portals into new worlds that challenge what the player knows. We want our games to scratch that itch of venturing off into the unknown, of finding out what the darkness has to offer. Seriously, Apollo 13 a

HQLos Angeles, US
Size11 employees
Unlock human wisdom
ThesisTermsPrivacy
Industry
Computer Games
Tech stackhoudini, nodejs, unity-3d, golang, amazon-web-services, kubernetes, spring-boot, zoho, flutter, blender

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