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Role description

Junior C++ Programmer (Video Game Studio)

DISBELIEF logoDISBELIEF
TypeFull-time
WorkplaceHybrid
SeniorityJunior
Salary$95,000–$101,000
LocationChicago, IL
Posted2/25/2026
Engineering

Job Title:

Junior Programmer

Type:

Full time

Who We Are:

Disbelief is a game development studio focusing on contracting and consulting services. We’ve worked with both AAA and independent studios to help their projects ship.

Notable projects we’ve worked on include
Gears of War: Reloaded, Borderlands 4, Minecraft’s Vibrant Visuals, Marvel’s Deadpool VR, Tiny Tina’s Wonderlands, and Gears Tactics

.

At Disbelief we value work-life balance, and want to create an alternative to the crunch-culture prevalent in game development. We also believe strongly in investing in our talent and our team. Disbelief is a place to puzzle out the solutions to cutting-edge problems in graphics and engine programming, but also a place where people can grow their careers and skill sets as valued members of a stable and close knit team.

Description:

Currently, we’re looking for a junior programmer.

This opportunity is for a full-time position in Boston, MA or Chicago, IL

. Junior programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming. You are expected to learn new systems and projects as you grow as a developer, with support and training from more senior members of the team. Most importantly, you will work to solve problems with the help of the team. 

We believe a diverse team is a stronger team, and we encourage marginalized programmers to apply.

Key Responsibilities:

  • Clearly communicate your work to others
  • Debug code
  • Estimate task work
  • Consider performance when writing code
  • Document your code

Skills and Requirements:

  • BA/BS in Computer Science, or equivalent experience
  • Excellent communication skills, both verbal and written
  • Some type of systems programming in any language.
  • Good understanding of C++
  • Knowledge of version control with P4, git, or equivalent

Location:

Boston, MA or Chicago, IL

Relocation Assistance:

Available where applicable

Hybrid:

Programmers are in the office based on project needs, but can often work from home. Some of our projects require access to physical infrastructure daily.

Visa Sponsorship:

No. Disbelief does not offer visa sponsorship at the current time. 

We are an E-Verify employer.

Technologies:

Most of our work is C++ of varying standards with a sprinkling of other languages as needed for tooling. We do a lot of graphics programming work, using shader languages and platform graphics APIs. Since we often are debugging the lower levels of systems, being able to read x64 or ARM assembly is useful. Primarily we work with Unreal Engine, but we also work with custom game engines. Our work uses rendering, physics, audio, VR, AR, and other APIs frequently. Our primary platforms are PC, Xbox consoles, PlayStation consoles, Switch, and VR/AR devices.

Salary:

This position has a salary range of $95,000 - $101,000. When making a job offer there are many factors that are taken into consideration at Disbelief. This includes, but is not limited to, experience and skills, comparable jobs in the industry/geographical area, and relocation benefits. Therefore the upper end of the shared salary range is oftentimes dedicated to those who showcase strong performance in the role. To learn more about how salary is determined at Disbelief please visit
Open Salaries At Disbelief
.

Benefits:

Please visit
Disbelief's company career page here
to learn about the amazing benefits we offer.

Supporting Documents:

Code samples are required for screening purposes. Submit resume and C++ samples to
jobs@disbelief.com
or ensure code samples are linked on your resume. A GitHub link is preferred for samples. 

Samples will be judged on language knowledge, memory management, performance, correctness and code structure. Samples showing engine, system, rendering, online, or game programming preferred. 

Samples should be written in C++. Samples should be written by you and not ‘vibe coded’.

If you would like to write a C++ sample to submit, a list of sample ideas can be provided.

Relevant archetypes

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Company info

DISBELIEF logo

DISBELIEF

Experienced console, PC, Mac, VR and AR developers with a technology focus. We help teams small and large develop and ship games. Founded in 2014 by an experienced team of industry veterans, Disbelief has offices in Cambridge, MA and Chicago, IL. We’ve since helped multiple titles ship on console, PC and VR. We are care deeply about quality. We strive to be responsive to client needs and anticipate future problems. We approach problems with a steady hand and try to reduce the chaos of game development, not increase it. We value ingenious solutions to our clients’ problems and work beyond the limitations of off the shelf technology. We've been credited on titles such as Tiny Tina's Wonderlands, Minecraft, Gears Tactics, Gears 5, Borderlands 3, Wolves in the Walls, Torn, Borderlands 2 VR, and Perception.

HQCambridge, US
Size78 employees
IndustryComputer Games
Unlock human wisdom
ThesisTermsPrivacy
Tech stackconfluence, ossec, jenkins, unreal-engine, openwrt, amazon-web-services, window-server, c10, powershell, microsoft-windows-server

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