Technical Game Designer who bridges the gap between design and engineering
About WhiteMoon Dreams, Inc
The mission of WhiteMoon Dreams is simple: Build inspiring interactive entertainment, powered by our passion for excellence. We are an independent game studio that’s worked hard to build a reputation that allows us to foster the best relationships to make games that matter.
Description
Technical Game Designer Opportunity
Overview
We are seeking a Technical Game Designer who bridges the gap between design and engineering. This role combines creative gameplay design with hands-on technical implementation, helping bring engaging player experiences to life through scripting, systems design, and level creation.
What You’ll Do
You’ll be both designer and builder—crafting gameplay experiences while directly implementing them in-engine. Expect to own features from concept to completion, shaping how players interact with the world moment-to-moment.
Key Responsibilities
- Design, prototype, and implement gameplay systems using C++ and Unreal Engine Blueprints
- Build and iterate on game levels, including layout, flow, and encounter design
- Collaborate closely with designers, artists, and engineers to deliver cohesive gameplay experiences
- Translate design concepts into fully functional in-engine features
- Develop and maintain gameplay mechanics, systems, and tools
- Troubleshoot and optimize gameplay code and Blueprint systems
- Rapidly prototype new ideas and iterate based on team and playtest feedback
- Ensure technical feasibility and performance of gameplay features
Required Skills & Qualifications
- Strong experience with C++ programming in a game development context
- Proficiency in Unreal Engine, especially Blueprint scripting
- Solid understanding of gameplay systems design and player experience
- Experience with level design and level building tools
- Ability to work across disciplines and communicate technical concepts clearly
- Strong problem-solving skills and attention to detail