Software for people who don't have time for bad software. The interface has to be fast, legible, and obvious under real conditions.
A designer with real visual craft who also understands why a screen works, not just how to make it look good. We're titling this role UI on purpose. A lot of people claim UX, but we want to see the pixels. The job runs the full width: research and structure through to high-fidelity and handoff.
You might be a fit if:
This isn't a role where Product hands you a spec and you skin it. This isn't visual-only. If you want to do interface polish without touching research or structure, this is the wrong seat. We want a designer who owns the problem from question to pixel.
Ownership of the product's entire interface and design system, real users with real problems to design for, and a team that cares about the craft.
On-site, San Luis Obispo, CA. Compensation commensurate with experience.
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