Soundromeda Studios is a US-based game studio on a mission to redefine how we interact with music. Our flagship title,
Soundromeda
, is a story-driven, cosmic action-adventure where players master the fusion of music and light to battle an ancient darkness. We are crafting a unique experience that blends
soulslike combat, RPG depth, and looter progression
with deep musical integration. Beyond our core game, we are building an innovative platform where real music artists can drop UGC worlds, creating a "Renaissance of music" through interactive play. soundromeda.com
As a bootstrapped indie studio, we need a "Force Multiplier": a
Generalist
who can bridge the gap between complex C++ systems, blueprints, and immersive audio. You'll be a core member of our game team to help us build out our game along with the modular frameworks that allow Soundromeda to scale. This is a
remote, project-based role
that sits at the intersection of gameplay logic, technical art, and music.
Note on Compensation:
This is a
pre-seed position
. It is unpaid until our SEED round funding is completed (currently in process), at which point equity, competitive salary and incentives will be part of the formal offer.
Applicants
must
specify their proficiency in:
Please submit your Game
portfolio
and a note on your experience with
Music/Audio
.
Next Steps:
Qualified candidates will be invited to an introductory interview.
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