Rob Pereyda
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Rob Pereyda

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San Jose, CA, United States
Building the future of anime IP & commerce | ex-Crunchyroll employee #9 | ex-Netflix Head of Anime, Editorial & Publishing | 日米バイリンガル

I reached out to Crunchyroll in March 2008 after reading about their Series A from Venrock. Five days later, I was employee #9 on a plane to Japan with the founders. In under eight months, we closed the first 60 deals as I architected the SVOD model that became the foundation of global anime streaming — and of the company Sony acquired for $1.2B. Since Crunchyroll, I've held leadership roles at Bandai Namco Tokyo HQ and VIZ Media, splitting over a decade between the U.S. and Japan. I also started my own consultancy, Henshin, to bring anime-specific consulting to the space. More recently, I was Head of Anime, Editorial & Publishing at Netflix, where we grew anime viewing by over 50% in 2020. Now, my team and I are building Henshin AI, a new venture turning anime characters into storefronts. Consider this: what if we could get 10% of North American anime fans to monetize like Japan? That would be nearly $2 BILLION per year in new revenue. We're starting with anime, building off my 21-year career as well as a massive anime consulting deal flow. Next up will be sports, movies, K-pop and more. Henshin AI is raising its pre-seed round. Reach out if you want to talk anime, AI, or what's next in the space. Make anime bigger or go down trying.

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Q&A(0)
AI Fluency(0)
Experience(12)
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Co-Founder & CEO
Henshin AI
Apr 2024 — Present
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Founder
Henshin
Aug 2014 — Present
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CCO
Gamebeast
Dec 2024 — May 2026
5
COO
555 Comic
Sep 2022 — Dec 2023
Netflix
Head of Anime, Editorial & Publishing
Netflix
Apr 2020 — Jun 2022
VIZ Media
VP, Business Development
VIZ Media
May 2016 — Jan 2020
V
North American CEO & Global CSO
Viewster
Jun 2015 — May 2016
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Corporate Advisor & Content Acquisition Consultant
Viewster
Apr 2014 — May 2015
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VP, Business Development, Network Strategy Office
BANDAI NAMCO Games Inc.
Feb 2011 — Mar 2014
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VP of Licensing & Corporate Officer (執行役員)
Crunchyroll
May 2009 — Jan 2011
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Senior Director of Business Development
Crunchyroll
Mar 2008 — Apr 2009
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Licensing Specialist
Capcom
Sep 2005 — Nov 2007
Education(1)
Santa Clara University
Santa Clara University
B.A. in Chemistry
Jan 2000 — Jan 2003
Projects(15)
Credentials(1)
Recommendations(0)
Skills(40)
Q&A
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Experience
H
Co-Founder & CEO
Henshin AI
Apr 2024 — Present
Anime characters are the new storefront and Henshin AI is the commerce layer: our character concierges turn fandom into direct revenue. The Problem Engaged anime fans in Japan monetize at roughly 3.3x the rate of fans in the US — not from loving anime more, but because Japan built the infrastructure to take fans' money. Everywhere else, fandom has a last-mile problem, and billions in demand leaks to bootlegs every year. The Solution Character concierges close that last mile. The characters fans identify with become the guides, curating from licensed catalogs, recommending like the best shop clerk in Akihabara, and selling — inside a conversation, at the exact moment of intent. Fans get frictionless access to official goods. IP holders and brands get a direct revenue channel and the fan data they've never had. Why Us Henshin, my licensing practice since 2014, gives us live deal flow with Tokyo's publishers and producers. We can do what platforms can't: access IP, keep licensors happy, and do the "nemawashi" needed to make deals happen. We're starting with anime, where I hold the relationships; the same infrastructure extends to sports, movies, K-pop, and every fandom with the same last-mile problem. Pre-seed (angel), running a select number of pilots with early design partners. If you own IP or an engaged audience: rob@henshin.ai
H
Founder
Henshin
Aug 2014 — Present · San Francisco Bay Area
Anime-dedicated boutique consultancy focused on licensing, production, and M&A, built on over two decades in the industry. -North American licensing agent for manga giant Kodansha, closing numerous deals for IPs such as Attack on Titan. -M&A and acquisitions advisory for anime, manga, and game companies — including advising Tapas leading up to its $510M acquisition by Kakao. -Brokered deals across categories: Displate's entry into anime (Dragon Ball Z, Demon Slayer, and more), N LITE's MFINDA serialization in Kodansha publications, Slushii's Webtoon Original, and more.
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CCO
Gamebeast
Dec 2024 — May 2026 · San Francisco Bay Area
-Owned Japan market development, building a pipeline with Dentsu and major Japanese IP holders for Roblox, Discord, and TikTok brand integrations. -Led all revenue, partnerships, and GTM strategy for a Roblox analytics and advertising marketplace serving 100M+ monthly active users.
5
COO
555 Comic
Sep 2022 — Dec 2023 · San Francisco Bay Area
-Grew flagship virtual character @crc_luna to 3M+ followers — the world's largest anime TikTok account — including 40% growth in six months. -Got 555's original IP featured on TV TOKYO in Japan.
Education
Santa Clara University
Santa Clara University
B.A. in Chemistry
Jan 2000 — Jan 2003
Projects
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“Save the Cat! Goes Anime” Story Analysis Series
Executive Producer / creator of a story analysis series breaking down anime into story beats as told by famous AniTubers ("Anime YouTubers"). Released 3 episodes.
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Netflix Hack Day Winter 2022
Hackathon team lead, working on business plan, script, narration, video editing, blender modeling, and other items.
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Netflix Anime x Israel Adesanya “Baki Hanma” Collaboration
Leader of a cross-platform collaboration between Netflix and the iconic mixed martial artist including Stylebender's very first anime voice acting role in Baki Hanma.
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“The Witcher: Nightmare of the Wolf” Creative Marketing Campaign
Creative marketing lead on the campaign for the anime film, rolling into the franchise team.
Credentials
R
Publication
Rob Pereyda: 11 Startup Founders I've Met Who Are Shaking Up the Anime Industry
Issued Jun 2024
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Skills
Business DevelopmentStrategic PartnershipsGo-to-Market StrategyCross-functional Team LeadershipContent StrategyDigital TransformationDigital StrategyConsumer InsightsStart-upsEntrepreneurshipProduct DevelopmentProduct ManagementConsumer InternetSocial NetworkingMonetizationDigital Distribution
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