Jaehyuk (Jake) Choi
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Jaehyuk (Jake) Choi

Los Angeles, CA0

USC game development student who designs levels and gameplay systems across VR, AR, and PC projects. Has co-founded a studio, shipped a Meta Store VR title, and directs a multiplayer party game in Unreal Engine 5.

AI Fluency
Claude

Claude

ChatGPT

ChatGPT

Gemini app

Gemini app

Q&A
No questions yet
Nothing posted yet.
Projects
P
Planeguin VR
VR flight simulator where you play as a penguin rescuing your baby from a plane
Served as lead engineer. Built the core flight mechanics and custom physics systems, and designed levels tuned for VR flight.
S
Soft Things Hit Hard
4 to 8 player third-person party mini-royale
Designing gameplay and levels for a USC Games project built in Unreal Engine 5. Designing modular weapons and physics-based combat with a 50+ member AGP team.
M
Move Move Melon!
Active mobile runner centered on building ice cream scoops
Crafted gameplay levels and pacing for a USC Games mobile project with a 40+ member AGP team. Engineered trigger-based obstacles.
U
Usability & QA
Playtesting and diagnostics across student projects
Playtested Vessel, an object-swapping puzzle game. Diagnosed DuoQ, a fictional FPS with a ChatGPT-driven companion for dynamic dialogue. Tested Banana Republic, a guerrilla FPS.
Experience
Wemade
Game Design Intern
Wemade
Jun 2026 — Aug 2026 · Korea
Worked on an unannounced AAA open-world game. Built AI agents that evaluate level design features and generate open-world level design ideas.
O
Co-Founder & Lead Game Designer
Overdawn Studio
Nov 2025 — Feb 2026 · Los Angeles, CA
Co-founded the studio and led design on Overdawn, a 2.5D bullet-time bullet-hell shooter. Designed and implemented 30 levels, 10 enemies and NPCs, weapons, and UI. The game earned a GWB 2025 Tencent Games Student Bronze award, a GDWC 2025 Best Student Game finalist spot, and a SAGE Design runner-up placement.
USC Institute for Creative Technologies
Game Developer
USC Institute for Creative Technologies
Jun 2025 — Dec 2025 · Los Angeles, CA
Developed The 7th Patient at the Human-Centered AI Lab, a game that teaches high school students probability and AI. Designed gameplay levels and built systems in Unity and C#. Funded by NSF and developed with UC Berkeley.
Foundry Six
AR Experience Design Intern
Foundry Six
Feb 2025 — Sep 2025 · Los Angeles, CA
Developed ARIA with Meta, an AR AI assistant for real-time DIY workflows on Meta Quest 3. Kept the project on track for shipping through biweekly reviews with Meta and VCs. Designed and implemented a gamified social board with UI/UX.
Education
University of Southern California
University of Southern California
B.F.A. Game Development and Interactive Design, School of Cinematic Arts
Dec 2026
Credentials
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Nothing posted yet.
Recommendations
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Skills
UnityUnreal Engine 5C#C++PythonWwiseAutodesk MayaFigmaHTMLCSSFinal Cut Pro
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