# Jaehyuk (Jake) Choi

**Game Director & Lead Designer** — Los Angeles, CA

> USC game development student who designs levels and gameplay systems across VR, AR, and PC projects. Has co-founded a studio, shipped a Meta Store VR title, and directs a multiplayer party game in Unreal Engine 5.

Career Archetype: **Launchpad Navigator** (HS-DG) — One of the first Launchpad Navigators on Saywise

## Links

- LinkedIn: https://linkedin.com/in/jaehyuk-usc
- Website: https://jhyukstin.github.io/

## Experience

### Game Design Intern, Wemade (2026-06 – 2026-08)
Korea · Worked on an unannounced AAA open-world game. Built AI agents that evaluate level design features and generate open-world level design ideas.

### Co-Founder & Lead Game Designer, Overdawn Studio (2025-11 – 2026-02)
Los Angeles, CA · Co-founded the studio and led design on Overdawn, a 2.5D bullet-time bullet-hell shooter. Designed and implemented 30 levels, 10 enemies and NPCs, weapons, and UI. The game earned a GWB 2025 Tencent Games Student Bronze award, a GDWC 2025 Best Student Game finalist spot, and a SAGE Design runner-up placement.

### Game Developer, USC Institute for Creative Technologies (2025-06 – 2025-12)
Los Angeles, CA · Developed The 7th Patient at the Human-Centered AI Lab, a game that teaches high school students probability and AI. Designed gameplay levels and built systems in Unity and C#. Funded by NSF and developed with UC Berkeley.

### AR Experience Design Intern, Foundry Six (2025-02 – 2025-09)
Los Angeles, CA · Developed ARIA with Meta, an AR AI assistant for real-time DIY workflows on Meta Quest 3. Kept the project on track for shipping through biweekly reviews with Meta and VCs. Designed and implemented a gamified social board with UI/UX.

## Education

### B.F.A. Game Development and Interactive Design, School of Cinematic Arts, University of Southern California (2026-12)

## Projects

### Planeguin VR
VR flight simulator where you play as a penguin rescuing your baby from a plane · Served as lead engineer. Built the core flight mechanics and custom physics systems, and designed levels tuned for VR flight.

### Soft Things Hit Hard
4 to 8 player third-person party mini-royale · Designing gameplay and levels for a USC Games project built in Unreal Engine 5. Designing modular weapons and physics-based combat with a 50+ member AGP team.

### Move Move Melon!
Active mobile runner centered on building ice cream scoops · Crafted gameplay levels and pacing for a USC Games mobile project with a 40+ member AGP team. Engineered trigger-based obstacles.

### Usability & QA
Playtesting and diagnostics across student projects · Playtested Vessel, an object-swapping puzzle game. Diagnosed DuoQ, a fictional FPS with a ChatGPT-driven companion for dynamic dialogue. Tested Banana Republic, a guerrilla FPS.

## Skills

Unity, Unreal Engine 5, C#, C++, Python, Wwise, Autodesk Maya, Figma, HTML, CSS, Final Cut Pro

## AI Fluency

- **Claude** (https://claude.ai)
- **ChatGPT** (https://chatgpt.com)
- **Gemini app**

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Source: https://saywise.com/member7817 (last modified 2026-10-20T18:09:11.302Z)
