{"$schema":"https://raw.githubusercontent.com/jsonresume/resume-schema/v1.0.0/schema.json","basics":{"name":"Jaehyuk (Jake) Choi","label":"Game Director & Lead Designer","summary":"USC game development student who designs levels and gameplay systems across VR, AR, and PC projects. Has co-founded a studio, shipped a Meta Store VR title, and directs a multiplayer party game in Unreal Engine 5.","location":{"city":"Los Angeles, CA"},"profiles":[{"network":"LinkedIn","username":"jaehyuk-usc","url":"https://linkedin.com/in/jaehyuk-usc"},{"network":"Website","username":"jhyukstin.github.io","url":"https://jhyukstin.github.io/"}]},"meta":{"canonical":"https://saywise.com/member7817","version":"v1.0.0","lastModified":"2026-10-20T18:09:11.302Z"},"x_saywise":{"handle":"member7817","pronouns":null,"availability":null,"oneLiner":"USC game development student who designs levels and gameplay systems across VR, AR, and PC projects. Has co-founded a studio, shipped a Meta Store VR title, and directs a multiplayer party game in Unreal Engine 5.","profileUrl":"https://saywise.com/member7817","markdownUrl":"https://saywise.com/member7817/profile.md","pdfUrl":"https://saywise.com/member7817/resume.pdf","archetype":{"code":"HS-DG","name":"Launchpad Navigator","url":"https://saywise.com/sca/795f2d54dbcc","rarity":"One of the first Launchpad Navigators on Saywise"},"aiStack":[{"name":"Claude","description":null,"url":"https://claude.ai","storyCount":0},{"name":"ChatGPT","description":null,"url":"https://chatgpt.com","storyCount":0},{"name":"Gemini app","description":null,"url":null,"storyCount":0}]},"work":[{"name":"Wemade","position":"Game Design Intern","location":"Korea","url":"https://wemade.com","startDate":"2026-06-01","endDate":"2026-08-01","summary":"Worked on an unannounced AAA open-world game. Built AI agents that evaluate level design features and generate open-world level design ideas."},{"name":"Overdawn Studio","position":"Co-Founder & Lead Game Designer","location":"Los Angeles, CA","startDate":"2025-11-01","endDate":"2026-02-01","summary":"Co-founded the studio and led design on Overdawn, a 2.5D bullet-time bullet-hell shooter. Designed and implemented 30 levels, 10 enemies and NPCs, weapons, and UI. The game earned a GWB 2025 Tencent Games Student Bronze award, a GDWC 2025 Best Student Game finalist spot, and a SAGE Design runner-up placement."},{"name":"USC Institute for Creative Technologies","position":"Game Developer","location":"Los Angeles, CA","startDate":"2025-06-01","endDate":"2025-12-01","summary":"Developed The 7th Patient at the Human-Centered AI Lab, a game that teaches high school students probability and AI. Designed gameplay levels and built systems in Unity and C#. Funded by NSF and developed with UC Berkeley."},{"name":"Foundry Six","position":"AR Experience Design Intern","location":"Los Angeles, CA","url":"https://foundrysix.com","startDate":"2025-02-01","endDate":"2025-09-01","summary":"Developed ARIA with Meta, an AR AI assistant for real-time DIY workflows on Meta Quest 3. Kept the project on track for shipping through biweekly reviews with Meta and VCs. Designed and implemented a gamified social board with UI/UX."}],"education":[{"institution":"University of Southern California","url":"https://usc.edu","studyType":"B.F.A. Game Development and Interactive Design, School of Cinematic Arts","endDate":"2026-12-01"}],"projects":[{"name":"Planeguin VR","description":"Served as lead engineer. Built the core flight mechanics and custom physics systems, and designed levels tuned for VR flight."},{"name":"Soft Things Hit Hard","description":"Designing gameplay and levels for a USC Games project built in Unreal Engine 5. Designing modular weapons and physics-based combat with a 50+ member AGP team."},{"name":"Move Move Melon!","description":"Crafted gameplay levels and pacing for a USC Games mobile project with a 40+ member AGP team. Engineered trigger-based obstacles."},{"name":"Usability & QA","description":"Playtested Vessel, an object-swapping puzzle game. Diagnosed DuoQ, a fictional FPS with a ChatGPT-driven companion for dynamic dialogue. Tested Banana Republic, a guerrilla FPS."}],"skills":[{"name":"Unity"},{"name":"Unreal Engine 5"},{"name":"C#"},{"name":"C++"},{"name":"Python"},{"name":"Wwise"},{"name":"Autodesk Maya"},{"name":"Figma"},{"name":"HTML"},{"name":"CSS"},{"name":"Final Cut Pro"}]}